[ block_01 ] /usr/sora/intro
> cat ./README .------------------. | sora.quest is a | | narrative running | | inside a shell. | '------------------' $ run --listen listening on tcp/4747...
// transmission_01
The city does not sleep, only paginates.
You arrive in Sector 47 on a slow tram. Rain on the lens. Every doorway is a prompt. Every prompt is a door.
Type a verb. Watch the lights answer.
// transmission_02
Three things to find.
- 01.The signal under the overpass.
- 02.The vendor who answers in haiku.
- 03.The room that knows your name.
[ block_02 ] /usr/sora/objectives
$ ls -la ./quests drwxr-xr-x signal_under_overpass drwxr-xr-x haiku_vendor drwxr-xr-x the_room_that_knows -rw-r--r-- notes.md 214 b -rw-r--r-- city.map 1.4 kb $ tail -3 notes.md > the city is a stack > pop a memory > push a name
[ block_03 ] /usr/sora/runtime
$ ./quest --status
RUNTIME : 04h 12m
SECTORS : 17 / 47
INVENTORY : flashlight, coin, paper map
STATE : SEEKING
NEXT NODE : sky_pier_terminal_b
// transmission_03
The sky is a shell.
You can pipe rain into a memory and it will compile. cat | sky | grep self returns three lines.
None of them are about you, exactly.
[ exit ] /usr/sora/depart
$ exit
> quest paused, state saved.
> checkpoint: sky_pier_terminal_b
> press ENTER to resume tomorrow
> or run `./quest --story` to read your trace