Engine Core
A puffy runtime that compiles your gameplay loops into bouncy native primitives. Allocates joy in O(1).
core.spawn(joy)
// retro-futuristic dev workshop
Bouncy game technology explained with infectious enthusiasm. Inflated interfaces, glitch-art disruptions, marble-clad sculptures — built to make complex tech feel touchable.
/ tech stack
Three pillars holding up the workshop. Each one ships with spring physics and a side of marble.
A puffy runtime that compiles your gameplay loops into bouncy native primitives. Allocates joy in O(1).
core.spawn(joy)
Slices framebuffers along angular clip-paths. Every section transition is a chiseled, intentional cut.
render.cut(8deg)
A 4-channel disruption pipeline. Schedule micro-glitches at section boundaries to remind users it's all just bits.
bus.flash(150ms)
/ showcase
Drop a primitive into the scene. Watch it inflate, rotate, and glitch on cue. No driver install.
cubic-bezier(0.68,-0.55,0.265,1.55)/ specifications
00
primitives shipped
0
color channels
0000
throwback year
0
% bouncy
>
[ok] inflated runtime online
[ok] diagonal renderer warming up
[ok] glitch bus armed
>
[fx] sphere materialized in 4ms
> _