a game making circle, unhurried
We make games slowly. We make them by candle and by morning light. We pass drafts across a low table. We argue gently about the curve of a verb, the weight of a footstep, the silence between two notes.
miris is the latin root of mirror, of marvel, of the small astonishment a player feels when a system answers them honestly. We chase that feeling. We are unhurried about it.
A long wooden desk near the window. Tea cooling in a clay cup. Two monitors, three notebooks, and the pencil that stays sharper than the others.
a game called incense
a slow puzzle about smoke, memory, and the shape of a room at dusk.
a small tool, scrolls
a writing instrument that lets two designers compose a scene in adjacent margins.
an essay, on patience
why the field benefits from the studios that ship one game in seven years.
We do not keep regular hours. We answer letters. We share early builds with patient readers. If the studio interests you, slip a message under the door:
letters hello@miris.studio
elsewhere @miris.studio on the slow networks
— the circle