QUEST_LOG --:--:--

miris.quest

a dark-mode quest log for game development

scroll the journey
prologue

a midnight workshop

Welcome, traveler. miris.quest is the quiet chamber where game-development ideas convene at the witching hour. Pull up a stool. Open the journal. The lanterns are lit.

act_01 chapter_zero open_world
active quests

three trails to walk

  • i.

    the craft of feel

    tune jump arcs and animation cancels until the controller hums. notes on input buffering, coyote time, easing curves.

  • ii.

    worldbuilding by lantern

    fragments of fictional kingdoms drawn in ink. how to seed lore without the dreaded codex dump.

  • iii.

    shipping the small thing

    a vertical-slice diary. five weekends, one playable demo, lessons in scope discipline.

codex entries

tools of the trade

shader sketchbook

monthly ritual: one shader, one page of notes. dithering, raymarching, UV folds.

codex_01

encounter loops

tiny prototypes of combat rhythm. attack, react, recover -- the eternal triangle.

codex_02

pixel cartography

hand-drawn maps converted into tile sets. how rough sketches become navigable terrain.

codex_03

narrative variables

state machines for stories. branching dialogue without losing the thread.

codex_04
field journal

recent entries

  1. 2026.04.11

    on the courage to delete a system

    spent forty hours on a stamina meter. removed it in five minutes. the player never noticed it gone -- which means it was never the right system. a quiet lesson in the difference between depth and decoration.

  2. 2026.03.27

    the quiet weight of a save icon

    a single floppy disk at the corner of the screen. a tiny ritual that says "your hours matter." designed three variants this week. chose the one that felt like a friend.

  3. 2026.03.02

    perlin, but for level layouts

    flow fields are shaping room shapes now, not just particles. organic dungeons emerge from the same noise that paints these backgrounds. there is a unity in this.

summon a fellow traveler

come walk a while

If this quest log resonates, leave a sigil. share a draft, a question, an in-progress prototype. the lanterns burn brighter when read by another.