A maximalist vault of game development metrics, project bestiaries, and gold-framed data treasures.
Commits / monthReleasesActive devs
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The Bestiary // Project Vault
Click any card to flip and reveal its technical underbelly.
FEATURED // 2023
Goldspine Engine
C++ // 4Y // 6 devs
An ECS-based 2D rendering engine optimized for procedurally generated bestiary scenes. 240k LOC, hot-reloadable, in-house tooling.
// TECH STACK
Internals
LangC++ 20
RenderVulkan + GL
ECSflecs
BuildCMake / Ninja
CIGitHub Actions
LOC240,418
Tests3,210
Coverage71.4%
click to flip back
// COMMITS / Q
Velocity
Q4-2023 high-water: 1,418
PROJECT
Hollow Forge
Roguelike // 2022
A pixel-precision roguelike with procedural biomes and a deterministic combat sim.
EngineGoldspine
Players12.4k
Floors∞
Buildv1.18.2
// DEVLOG #142
On Frame Pacing
Replacing wall-clock deltas with a fixed-step accumulator removed a class of physics rounding bugs and let us hard-pin sim at 120Hz while rendering free.
A living bestiary of every creature ever spawned in our games -- statlines, sprites, encounter rates, and the devlogs that birthed them.
Total412
Bosses28
Elites94
Common290
Tiers7
Biomes12
Sprites3,418
Variants11,902
// SKILL DIST
Team Radar
Avg. 4.2 / 5
PROJECT
Tessellator
Tool // 2021
A node-based shader graph editor that compiles to SPIR-V and HLSL.
TargetsSPIR-V / HLSL / WGSL
Nodes182
Users684
// FIELD NOTE
“A maximalist engine is just an honest one -- it refuses to hide the cost of beauty.”
--miris devlog #088
// LANGUAGE MIX
Codebase
C++46%
Rust22%
GLSL12%
Lua10%
Python6%
Other4%
PROJECT
Aurelian
RPG // 2024
A turn-based tactics RPG set across the gilded ruins of a fallen city-state.
Maps68
Units142
Hours~38
VO Lines12,840
// DEVLOG #146
Compile Times
Switched to unity builds + ccache; full-clean drops from 4m12s to 1m04s. The trade-off is a measurably worse incremental edit-compile-run loop, so we keep both modes.
The bestiary now properly enumerates summon variants. Boss arenas correctly preserve bestial state across saves. We are no longer haunted by ghost colliders.
2026-03-12 // qa-team
// COMMITS / DAY
Pulse
last 90 days
Gold-Framed Telemetry
Selected charts from the production dashboard. Hover for tooltips.