Abyssal Cartographer
Procedurally-generated underwater exploration roguelike. Volumetric fog, bioluminescent flora, caustic shaders.
- engine
- Godot 4.3
- build
- v1.07.2
- commits
- 1842
A submerged developer atelier. Game projects float in cyan-tinted depths, where caustic light spills across the workbench and every panel of frost glass holds another specimen of work-in-progress.
Each cell a window into a project from the workshop. Drift the cursor across the grid — cards respond to the current.
Procedurally-generated underwater exploration roguelike. Volumetric fog, bioluminescent flora, caustic shaders.
A puzzle game built around fluid simulation. SPH particles, real-time refraction, magnetic interaction.
Open-source caustic light pattern generator for game engines. SVG feTurbulence + WebGL pipelines.
Audio-reactive ambient generator. Drift-based melody composition for indie game soundtracks.
Asynchronous multiplayer messaging system for slow-paced strategy games. WebRTC mesh, low-bandwidth.
Tooling for translucent UI atlases. Auto-generates frost-glass panel sets at design-time, exports to engines.
Find MiRiS in the open. Pull requests, demo reels, and project briefs surface here first.