game making circle — technical portfolio
Custom 2D game engine built with Rust and WebGPU. Real-time fluid dynamics simulation for underwater environments.
Multiplayer exploration game set in procedurally generated ocean trenches. Atmospheric survival with bioluminescent flora.
Audio visualization library that renders sound as sonar-style wave propagation. Used in three shipped game projects.
Tile-based level editor with pressure simulation. Design underwater caves with realistic water flow and current systems.
Single-player horror descent into the deepest ocean trenches. Psychological pressure mechanics and adaptive AI creatures.
Collection of 24 underwater shaders for Unity and Godot. Caustics, volumetric fog, bioluminescence, and depth-of-field.
MiRiS is a small game making circle focused on underwater and oceanic experiences. We build engines, tools, and games that explore the deep -- both technically and thematically.
Founded in 2023, the circle operates as a distributed collective of developers, artists, and sound designers united by a fascination with abyssal environments and the technical challenges of simulating them.
Every project begins at depth. We believe the ocean is the last great frontier for interactive media -- and we're building the technology to explore it.
Transmit a signal to the deep. We monitor all frequencies.