miris.day
01 briefing
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log/0421 2026 . 03 . 21

Studio briefing -- morning shift

The MiRiS circle reconvened at first light. Three prototype builds stack on the table; coffee rings already mark the timetable. Today's directive: refine the asymmetric tension that defines our combat loop.

milestone/m07 2026 . 03 . 21

Combat prototype reaches feature complete

Build M07 closes the last of the open-systems hooks. Damage timing is consistent across hardware classes; parry windows feel deliberate. The team has signed the milestone log -- this build will tour internally for one week before the public log entry on miris.bar.

log/0420 2026 . 03 . 20

Animation review -- the weight of small motions

A long session on idle frames. The character must breathe the way a watchmaker breathes -- imperceptible until you look for it. Three idle loops accepted, two returned for retiming.

studio/dispatch 2026 . 03 . 19

Sepia chamber -- the colour study room

A designated room in the studio holds nothing but printed colour boards. Every project palette begins by being pinned here, then photographed at three times of day. The selected sepia line will travel to every screen in the build.

archive/0418 2026 . 03 . 18

Filed: prototype P03 retired

The third combat prototype, drafted last winter, has been formally archived. The lessons it carried -- restraint in the camera, generosity in the timing -- live on inside M07.

notes/atelier 2026 . 03 . 17

Notes from the atelier

The asymmetry is not laziness. The asymmetry is intentional weight, placed where the eye should rest, lifted where the eye should travel. Swiss precision underwrites every angle. Nothing on this board sits where it sits by accident.