gamelicensor.pro

gamelicensor / pro

We license games. Gently.

Drop your build, pick a territory, watch the paperwork turn into royalty cheques. We handle the ratings boards, the regional SKUs, and the awkward emails — you keep shipping.

412 studios onboarded · 38 regions covered · ~9 days median turnaround

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Part 01

How Licensing Flows.

Three beats. No forms that make you want to lie down. Each step bleeds into the next because that’s how paperwork feels when it’s done right.

I

Submit

Upload a build, paste a Steam page, or forward the pitch deck you sent your aunt. We normalise it into a licensing dossier.

  • .zip, .apk, URL
  • auto-rating draft
  • NDA optional
II

Review

Our counsel, three ex-rating-board officers, and a machine reviewer read it in parallel. You get a plain-English summary, not a PDF brick.

  • ESRB · PEGI · CERO
  • territory redlines
  • 5-day median
III

Earn

We paint the deal, you sign it, money begins. Royalties land monthly, splits are visible in the dashboard, and you keep IP.

  • monthly payout
  • live split view
  • IP stays yours

Part 02

Our Catalogue.

Genres we’ve painted. Each card is a territory-ready license template — tilt one toward you to read its royalty floor.

RPG

Story-led Role-playing

Multi-arc campaigns, localized dialogue, novella-grade scripts.

floor 14%38 regions

Simulation

Slow-burn Simulators

Farms, cities, trains, bakeries. Calm games for calm players.

floor 11%32 regions

Roguelike

Roguelikes & Deckbuilders

Runs, seeds, cursed relics. Replay value baked into the royalty model.

floor 13%36 regions

Puzzle

Cosy Puzzle & Logic

Ratings-friendly across every territory we ship to. Evergreen.

floor 10%38 regions

Shooter

Tactical & Arena Shooters

Requires regional violence-rating splits. We pre-draft them for you.

floor 16%29 regions

Sports

Sports & Racing

Team and league licensing bundled in where you need it.

floor 12%34 regions

Party

Party & Local Multiplayer

Couch co-op, low-stakes, highest sell-through in Q4.

floor 11%38 regions

Kids

Kids & Educational

COPPA-aware template, parental-verification flow pre-wired.

floor 9%38 regions

Part 03

Royalty Math.

A typical premium-tier split, painted. The platform takes its cut, we take ours, your team keeps the rest — forever, on every region, compounding with back-catalogue sales.

  • Studio share 62%
  • Storefront fee 22%
  • gamelicensor.pro 10%
  • Territory tax reserve 6%

No tiered claw-backs. No "marketing recoup" column. If the math ever feels sharp, we repaint it with you over a call.

Part 04

Developer Kits.

Three SDKs, three glowing tiles. Pick the one closest to your engine and you’re wired in within an afternoon.

Unity v2.4.1
// drop once, license everywhere
using GameLicensor.Pro;

GL.Init("studio-key");
var deal = await GL.NewDeal()
    .Title("Saltmarsh")
    .Regions(GL.All)
    .Sign();

C# · 2.1 MB · LTS 2021+

Unreal v2.4.0
// plugin + blueprint node
#include "GLProSubsystem.h"

auto* gl = GetGameInstance()
    ->GetSubsystem<UGLPro>();
gl->StartDeal("Saltmarsh",
    FRegions::All,
    FOnDealSigned::Bind(&OnSigned));

C++ · 4.7 MB · UE5

Web / JS v2.4.2
// browser + node runtimes
import { deal } from
  "@gamelicensor/pro";

const d = await deal({
  title: "Saltmarsh",
  regions: "all",
  sign: "auto"
});

TS · 38 KB gz · ESM

Part 05

Two Studios.

Quietly shipping, quietly compounding, quietly getting paid.

“Our back-catalogue earned more last quarter than our launch quarter. The licensing team stopped being a bottleneck and started being a tailwind.”
Nori Ah—Studio Saltmarsh 4 titles · 38 regions · 2.1yr partner
“I sent the Unity snippet on a Tuesday. By Friday we had signed SKUs for seven regions we’d been too scared to touch for three years.”
Ren Okafor—Cloudpress Games 2 titles · 29 regions · 1.4yr partner

Let’s paint your deal.

Tell us about the game. We’ll reply within a working day with a one-page licensing sketch — no quotes, no obligation, no PDF bricks.