IP Mapping
Trademarks, characters, engines, soundtracks. Every owned and borrowed element is traced to a rightsholder.
An unbroken journey through the active process of game licensing —
from first contact to signed contract to live monitoring.
Before a single clause is drafted, we map the terrain — the IP boundaries, the platform targets, the regional release windows, the adjacent rights that might surface later.
Trademarks, characters, engines, soundtracks. Every owned and borrowed element is traced to a rightsholder.
Console, PC, mobile, cloud, emulation. Each channel carries its own licensing grammar — we read them all.
Exclusivity periods, regional staggering, back-catalog sync. We plot the licensing calendar in days, not quarters.
Negotiation is a series of named trades: royalty schedule for audit rights, exclusivity for guaranteed minimums, marketing commitments for preferential placement. Each trade is logged and reversible up to the moment of signature.
Royalty tiers, MGs, recoupment, caps, sublicensing. Side-by-side, in plain text.
Every counter-proposal is diffed — additions in amber, removals struck through.
When a clause stalls, we route it to the right signer before the thread cools.
By the time pen touches paper — or cursor touches pad — every clause has been walked through three times. Signing is almost ceremonial: a clean handshake after the real work.
Every open question closed. Every dependency resolved. Every signatory aligned.
Digital or physical, witnessed or notarized — we meet the jurisdiction where it lives.
Executed copies distributed, counter-signed, and filed with the rights registry.
Licensing does not end at signature — it begins there. Credits roll through the build pipeline, watermarks propagate to the binaries, royalty tags land in the reporting spine.
Licensed marks wired into title screens, store pages, and patch notes — verifiable at build time.
Unit sales, DLC add-ons, regional splits — flowing into the royalty ledger automatically.
Licensed assets carry invisible provenance markers — survived leaks, survived re-encodes.
Active licenses are alive. Quarterly statements, audit windows, sunset clauses, renewal flags — we watch the agreement the way you watch a running service, not the way you file a contract.
Every statement reconciled line-by-line. Discrepancies surface as tickets, not surprises.
When the audit clause opens, the evidence package is already staged — timestamped and hashed.
Sunset approaches are flagged ninety days out. No license expires accidentally.
// end-of-flow
A license is not a document you sign and forget. It is a relationship
you maintain — continuously, actively, visibly.
gamelicens.ing is the practice of staying in motion.