CONCURR ENGINE
THREADS: 7 | STATUS: NOMINAL | UPTIME: 00:00:00
PROC-01
OPS: 0
THREAD-POOL
[00:00:01] THREAD-0 spawned :: priority=HIGH
[00:00:01] THREAD-1 spawned :: priority=NORMAL
[00:00:02] THREAD-2 spawned :: priority=LOW
[00:00:02] THREAD-0 acquired lock :: mutex_0x7f
[00:00:03] THREAD-3 spawned :: priority=HIGH
[00:00:03] THREAD-1 waiting :: mutex_0x7f
[00:00:04] THREAD-0 released lock :: mutex_0x7f
[00:00:04] THREAD-1 acquired lock :: mutex_0x7f
[00:00:05] THREAD-4 spawned :: priority=CRITICAL
[00:00:05] THREAD-2 completed :: cycles=1024
[00:00:06] THREAD-5 spawned :: priority=NORMAL
[00:00:06] THREAD-3 forked :: child=THREAD-6
[00:00:07] THREAD-1 released lock :: mutex_0x7f
[00:00:07] THREAD-6 acquired lock :: mutex_0xa3
[00:00:08] THREAD-4 preempted :: reason=YIELD
[00:00:08] THREAD-5 waiting :: semaphore_0x2b
FORK-DIAGRAM
QUEUE-DEPTH
MUTEX-STATE
0x7F
0xA3
0x2B
0xD1
0x9E
0x4C

ARCHITECTURE // FACTORY FLOOR

INGEST SCHED-A SCHED-B MERGE W-01 W-02 W-03 OUTPUT

THREAD TIMELINE // EXECUTION TRACE

THE ENGINE DOES NOT WAIT.

EVERY THREAD IS A PROMISE,

EVERY FORK A DECLARATION OF

CONCURRENT INTENT.

WE BUILD FOR PARALLEL WORLDS,

WHERE OPERATIONS ARE ATOMIC

AND NOTHING IS SEQUENTIAL BY DEFAULT.

THE SCHEDULER KNOWS NO MERCY.

DEADLOCKS ARE FOR THE WEAK.

STARVATION IS A BUG,

NOT A FEATURE.

THIS IS CONCURRENGINE.

THE ENGINE RUNS.