chloe.cx is a game engine built for those who believe the tools we use shape the worlds we create. Every shader pipeline, every scene graph traversal, every frame rendered is an act of translation between imagination and silicon.
Entity-component-system at the core. A data-oriented pipeline that treats every game object as a composition of behaviors rather than an inheritance hierarchy. Memory-aligned, cache-friendly, built for the way modern hardware actually thinks.
A declarative rendering pipeline that compiles your frame description into an optimal sequence of GPU commands. Define passes, declare dependencies, and let the engine figure out the barriers, the aliasing, the scheduling. You describe what you see. The engine decides how to see it.
Voxel cone tracing and screen-space radiance cascades deliver soft, physically plausible indirect light without baking. Scenes breathe with light that responds to every change in geometry and material.
A node-based material system that compiles to optimized SPIR-V at edit time. Layer procedural textures, write custom shading models, and preview at full framerate. The gap between idea and surface is one expression.
HRTF-based 3D audio with real-time occlusion, diffraction, and reverb computed from scene geometry. Sound inhabits the same space as light. Walls muffle. Corridors amplify. Open fields let sound scatter into distance.
A unified solver for rigid bodies, soft bodies, and fluids. Continuous collision detection prevents tunneling. Stable stacking, responsive joints, deterministic replay. Objects behave as you expect them to — and occasionally surprise you.
Import once, target everywhere. glTF, FBX, USD, and custom formats are normalized into an engine-native representation at import time. LOD generation, texture compression, and mesh optimization happen automatically in the background.
Complete API reference and guides
Open core on GitHub
Sample projects and demos
Release history and migration notes
Forum, Discord, and contributors
Step-by-step project walkthroughs
Performance profiles and comparisons
Planned features and milestones