chloe.cx

A rendering engine
born from curiosity

chloe.cx is a game engine built for those who believe the tools we use shape the worlds we create. Every shader pipeline, every scene graph traversal, every frame rendered is an act of translation between imagination and silicon.

Architecture

Entity-component-system at the core. A data-oriented pipeline that treats every game object as a composition of behaviors rather than an inheritance hierarchy. Memory-aligned, cache-friendly, built for the way modern hardware actually thinks.

The render graph

A declarative rendering pipeline that compiles your frame description into an optimal sequence of GPU commands. Define passes, declare dependencies, and let the engine figure out the barriers, the aliasing, the scheduling. You describe what you see. The engine decides how to see it.

Documentation

Complete API reference and guides

Source Code

Open core on GitHub

Examples

Sample projects and demos

Changelog

Release history and migration notes

Community

Forum, Discord, and contributors

Tutorials

Step-by-step project walkthroughs

Benchmarks

Performance profiles and comparisons

Roadmap

Planned features and milestones

chloe.cx Build worlds.