mujun.xyz mujun.xyz mujun.xyz

x: 0.000 y: 0.000 z: 0.000

X HORIZONTAL PLANE

Signal Decay

Data streams fragment along the horizontal axis. Bits scatter like digital confetti across broken pixel grids.

x: 127.4 y: 0 z: 0

Lateral Drift

Color channels separate laterally. Red pulls left, cyan pulls right. The truth is somewhere in the overlap.

x: 255.8 y: 0 z: 0

Buffer Overflow

When the x-buffer exceeds capacity, data wraps around. The end of the line becomes the beginning.

x: 511.2 y: 0 z: 0

Pixel Cascade

Horizontal scanlines tear across the render. Each frame captures a different moment in time, stacked incorrectly.

x: 1023.6 y: 0 z: 0
Y DIAGONAL DESCENT

Vertical Corruption

The y-axis warps under data pressure. Content slides diagonally as gravity errors compound across frames. What was level becomes tilted. What was tilted becomes inverted.

Gravity Fault

In corrupted coordinate space, down is a suggestion, not a law. Elements fall in directions they choose, defying the y-axis with each rendered frame.

Stack Smear

Vertical memory fills from bottom to top, but the read-head starts in the middle. The result: layered fragments of every state the data has ever held.

Z DEPTH BUFFER

Background Layer

The furthest plane renders sharp while the foreground dissolves. An inverted depth-of-field where clarity exists only in the distance.

Middle Plane

Data at z-index 50 oscillates between visibility and occlusion. Present and absent in alternating frames.

Foreground Blur

The closest objects lose definition first. Proximity breeds uncertainty in corrupted coordinate space.