CHLOE

ENGINE

FPS: 0 DRAW CALLS: 0 TRIS: 0 VRAM: 0

GEOMETRY

Vertex processing, tessellation, and mesh optimization. Handles millions of triangles per frame with GPU-driven culling and LOD selection.

RASTERIZATION

Tile-based deferred rasterization with early-Z rejection. Custom visibility buffer for maximum overdraw elimination.

SHADING

Physically-based rendering with hybrid raytracing. Real-time global illumination via voxel cone tracing and screen-space reflections.

POST-PROCESSING

Temporal anti-aliasing, bloom, depth of field, color grading, and film grain. Fully configurable per-camera post stack with hot-reload support.

FEATURE GRAPH

Renderer Deferred PBR + RT
Physics XPBD Solver
Audio HRTF Spatial
Scripting Rust + Hot Reload
Editor Node-Based Tools
Networking Rollback Netcode
Deploy Cross-Platform

SYSTEM LOG

chloe::console
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