> chloe::core::renderer
Properties Inspector
RENDERING PIPELINE
Type
Deferred PBR with hybrid raytracing
Max Lights
0
Shadow Maps
Cascaded + VSM
GI Method
Voxel cone tracing + screen-space
PHYSICS ENGINE
Solver
XPBD with substepping
Broadphase
Dynamic BVH
Max Bodies
0
Soft Bodies
FEM-based with GPU compute
AUDIO SYSTEM
Spatializer
HRTF binaural with room modeling
Channels
0
Reverb
Geometric ray-based
SCRIPTING
Language
Rust-native with hot reload
VM
Custom bytecode interpreter
Bindings
C, C++, Python, Lua
NETWORKING
Model
Deterministic lockstep + rollback
Protocol
Custom UDP with reliability layer
Max Players
0
Timeline — Dopesheet
2019
Project inception. First commit: a triangle on screen.
2020
Core renderer rewritten in Rust. PBR pipeline operational.
2021
Physics engine integration. ECS architecture finalized.
2022
Editor tools alpha. Scene graph and asset pipeline.
2023
Audio system shipped. Networking layer in beta.
2024
Hybrid raytracing. Volumetric fog. Community launch.
2025
v1.0 release candidate. Cross-platform deployment.
2026
Public release. The engine is yours.
Console Output
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