> chloe::core::renderer
Properties Inspector
RENDERING PIPELINE
TypeDeferred PBR with hybrid raytracing
Max Lights0
Shadow MapsCascaded + VSM
GI MethodVoxel cone tracing + screen-space
PHYSICS ENGINE
SolverXPBD with substepping
BroadphaseDynamic BVH
Max Bodies0
Soft BodiesFEM-based with GPU compute
AUDIO SYSTEM
SpatializerHRTF binaural with room modeling
Channels0
ReverbGeometric ray-based
SCRIPTING
LanguageRust-native with hot reload
VMCustom bytecode interpreter
BindingsC, C++, Python, Lua
NETWORKING
ModelDeterministic lockstep + rollback
ProtocolCustom UDP with reliability layer
Max Players0
Timeline — Dopesheet
2019
Project inception. First commit: a triangle on screen.
2020
Core renderer rewritten in Rust. PBR pipeline operational.
2021
Physics engine integration. ECS architecture finalized.
2022
Editor tools alpha. Scene graph and asset pipeline.
2023
Audio system shipped. Networking layer in beta.
2024
Hybrid raytracing. Volumetric fog. Community launch.
2025
v1.0 release candidate. Cross-platform deployment.
2026
Public release. The engine is yours.
Console Output
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