Graph-based constraint solver with heuristic pruning. Currently in prototype stage.
Distributed consensus algorithm for multi-agent puzzle environments. All tests passing.
Low-latency model serving for real-time puzzle analysis at the network edge.
[OK] Build #4281 passed
[OK] 142 tests, 0 failures
[..] Deploying to edge-us-west-2
[!!] Build #4279 failed: timeout