miris.one
one circle, one voice, one world at a time
one circle, one voice, one world at a time
We believe that games are made best when they are made slowly, with intention, the way one presses a flower into a book -- not to preserve the flower exactly as it was, but to transform it into something new. The pressed flower is neither alive nor dead; it is a memory given form.
MiRiS exists as a circle rather than a company because circles have no hierarchy, no head, no tail. Everyone faces the center. The work lives at the center, and we gather around it. This is our one practice, our one discipline: making games that are worth the time it takes to play them.
The word "one" in our domain is not a limitation but a commitment. One project at a time receives our full attention. One world at a time is built with care. One story at a time is told to completion before the next begins.
A landscape that forms from sound. The terrain is the music; the music is the map. An exploration of the space where audio and geography become indistinguishable.
Time flows differently for every object. Rewind a cup without rewinding the table. A puzzle game about the selective nature of memory and causality.
Trees that grow stories. Each branch is a choice, each ring a year. A civilization's collective memory rendered in wood and chlorophyll.
Every game we make is a pressed flower -- something alive, transformed by care and time into something you can hold.