The Floating Archive
A world where books grow on trees and every library is a garden that rearranges itself with the seasons.
exploration / memorywhere play remembers what seriousness forgets
A world where books grow on trees and every library is a garden that rearranges itself with the seasons.
exploration / memoryNavigate a labyrinth where every path has a price and every dead end teaches you something about what you were willing to pay.
puzzle / economicsA platformer set in the spaces between clouds. The character is a falling coin that has to decide what it wants to be worth before it lands.
platformer / philosophyAn oceanic meditation game. No objectives. No score. Just waves, and the slow realization that the sea does not care about your metrics.
ambient / meditationA trading sim where the currency is stories. Barter your memories for someone else's and discover that every exchange changes the trader.
narrative / tradeExplore a world drawn in real-time by an AI painter. The landscape changes based on how you move through it. Your footprints become rivers.
generative / explorationClimb a tower where each floor costs something different. Floor 1 costs a memory. Floor 47 costs a belief. Floor 100 costs whatever you have left.
roguelike / sacrificeA time-loop game where you can only change the past by paying with your future. Every fix creates a new break. The budget is your remaining years.
time / strategy