CHAMBER I — THE FOG ARCHIVE
FOG DENSITY
2026.05.10 / 00:00:00 KST
LAST BUILD  v0.41.7-fog
SPRINT  № 12 / DRIFT
DAYS SINCE COMMIT  2
DRIFT ROSETTE · I/V

A PUBLIC LEDGER

MiRiS

We are a small game-making circle, and what we make emerges the way mountains emerge in old ink-wash painting — from a slow-rolling fog, held a long time before it is allowed to set.

This page is not a storefront. It is the room we plan in, left open for anyone who wants to read the bones of the work : the archive of unmade things, the ledger of finished sprints, the live telemetry from an internal playtest, and the people who hold the technical and the romantic in the same hand without letting go of either.

CHAMBER II

The Cabinet of Unmade Games

Speculative concept plates for games MiRiS has shelved, sketched, or is still drifting toward. Read them as artifacts from an estate catalogue — not as products, but as the weather a product passed through.

All plates are duotone reproductions, hand-numbered in the gutter; lots are listed in the order they were last touched.

CHAMBER III

The Sprint Ledger

The hand-bound studio journal : the last twelve sprints, each stamped SHIPPED, SHELVED, or DRIFTING. We record what we ship and what we don't with the same ink.

    CHAMBER IV

    The Telemetry Room

    Here the fog thins and the HUD is allowed to speak. Live-feeling readouts from an internal playtest, drawn as antique scientific instruments rather than dashboard tiles — brass needles, sextant arcs, line-graphs on cream ledger paper.

    Average session length, last thirty internal builds — measured in minutes, read against a baseline of nineteen.

    CHAMBER V

    The Membership Roll

    Not headshots — calling cards. Each face is set as a late-century studio portrait : oval vignette, sepia tone, soft focus, formal pose, beside a label that reads like a museum object tag.

    Write to the studio : hello@misty.day