A PUBLIC LEDGER
MiRiS
We are a small game-making circle, and what we make emerges the way mountains emerge in old ink-wash painting — from a slow-rolling fog, held a long time before it is allowed to set.
This page is not a storefront. It is the room we plan in, left open for anyone who wants to read the bones of the work : the archive of unmade things, the ledger of finished sprints, the live telemetry from an internal playtest, and the people who hold the technical and the romantic in the same hand without letting go of either.
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CHAMBER II
The Cabinet of Unmade Games
Speculative concept plates for games MiRiS has shelved, sketched, or is still drifting toward. Read them as artifacts from an estate catalogue — not as products, but as the weather a product passed through.
All plates are duotone reproductions, hand-numbered in the gutter; lots are listed in the order they were last touched.
CHAMBER III
The Sprint Ledger
The hand-bound studio journal : the last twelve sprints, each stamped SHIPPED, SHELVED, or DRIFTING. We record what we ship and what we don't with the same ink.
CHAMBER IV
The Telemetry Room
Here the fog thins and the HUD is allowed to speak. Live-feeling readouts from an internal playtest, drawn as antique scientific instruments rather than dashboard tiles — brass needles, sextant arcs, line-graphs on cream ledger paper.
CHAMBER V
The Membership Roll
Not headshots — calling cards. Each face is set as a late-century studio portrait : oval vignette, sepia tone, soft focus, formal pose, beside a label that reads like a museum object tag.
Write to the studio : hello@misty.day