Lanterns of Heisen
A hand-built narrative adventure set in a quiet seaside town that rebuilds itself each tide. Eighteen months of writing, scoring, and pixel craft from the full circle.
PORTFOLIO / 2018 — 2026
Games, tools, artwork and music — built with quiet confidence and a preference for clean lines. Less, but better.
A hand-built narrative adventure set in a quiet seaside town that rebuilds itself each tide. Eighteen months of writing, scoring, and pixel craft from the full circle.
Folding-puzzle roguelike with a tabletop heart. Won the 2024 Indie Spotlight at Busan Game Festival.
Open-source tilemap auditor, used in over 200 indie projects. Free forever.
Eleven-track ambient EP for Paper Engine.
120-page concept-art book printed in two runs.
A short, elegiac walking sim about radio operators on the last shift before a storm.
Palette-export plugin for Aseprite and Krita.
Riso-printed broadsheet collecting four years of in-game illustration. Limited edition of 300, sold out in nine days.
Solo-piano scoring for the Paper Engine prototype. Recorded in a single afternoon at Studio Won.
A two-player tea-garden simulator.
Bitsy-export utility, MIT licensed.
The MiRiS debut. A pocket-sized fishing-village vignette, written in a weekend and shipped a year later.
No works in this category — check back next season.
ABOUT THE CIRCLE —
MiRiS is twelve people who care about finishing. We meet on Saturdays in a small studio in Mapo, ship at our own cadence, and try to keep our scope honest.
We work in games first, but tools, music, and printed artwork are part of the same practice. Everything on this page is shipped — no roadmaps, no concepts, no mockups.
GET IN TOUCH —