// OPEN ALL NIGHT //

MiRiS

.bar

A virtual bar for the game-making circle.
Pull up a stool. Stay a while.

EST. 2026 EXIT 14 NEON DISTRICT
ROOM 01

The Arcade

Cabinets humming. Coin-ops chirping. Project showcases from circle members.

NEBULA RUNNER
SHMUP 1 CREDIT

A vertical-scroll bullet-hell built in twelve weekends by Aki and Rin. Soundtrack on cassette.

SOFT HAUNT
RPG FREE PLAY

A cozy haunting simulator where the ghost is the protagonist. Full of crooked little rooms.

LOST KEYS
PUZZLE 2 CREDITS

A neon labyrinth of locked doors. Every key reshuffles the maze. Twenty floors and counting.

SLOW DANCE
RHYTHM 1 CREDIT

A two-button rhythm game scored by city-pop deep cuts. Co-op only. Bring a friend.

// HIGH SCORE: AKI -- 982,400 // // NOW PLAYING: NEBULA RUNNER // // NEW CABINET ARRIVING FRIDAY // // COIN-OP TOURNAMENT SATURDAY 22:00 // // HIGH SCORE: AKI -- 982,400 // // NOW PLAYING: NEBULA RUNNER // // NEW CABINET ARRIVING FRIDAY // // COIN-OP TOURNAMENT SATURDAY 22:00 //
ROOM 02

The Lounge

Soft seats. Slow songs. Stories from the circle, told over warm drinks.

LATEST
2026.04.27 -- 23:14

Six Months in the Booth

by Mei -- bartender / writer

We hit our six-month mark this week. Six months of late streams, hand-drawn level mockups, and arguments about whether collision boxes should be one pixel smaller. The bar is louder than I expected and quieter than I hoped, and that’s exactly right.

read the long version →
2026.04.21 -- 19:02

A Devlog From The Cassette Room

by Hoshi

Recording the SLOW DANCE OST onto literal cassette tape. The hiss is a feature, not a bug. Three songs left.

listen →
2026.04.15 -- 02:38

The 4AM Pixel Art Club

by Riku

We meet on Wednesday nights and draw 16x16 sprites until the sun comes up. Bring snacks. Bring your tablet. No critique until pancakes.

join the club →
2026.04.08 -- 21:11

How We Wrote A Game In One Weekend

by Aki & Rin

A week-long postmortem of our 48-hour jam. The good parts, the catastrophic parts, the part where we ate cold pizza for breakfast.

postmortem →
NOW PLAYING slow dance — hoshi
  • A1. slow dance — hoshi
  • A2. cassette room — mei
  • B1. neon at 4am — riku
  • B2. exit 14 — aki + rin
  • B3. last call — the circle
ROOM 03

The Back Room

Tools, templates, and tape decks. The shelves the circle keeps for itself.

PIXEL BRUSH KIT

A pack of 24 hand-tuned pixel brushes for Aseprite, Photoshop, and Procreate. Free for circle members.

v2.4 · 12 MB

CHIPTUNE STARTER

FamiTracker templates and a sample bank of NES-style instruments. Royalty-free for member projects.

v1.0 · 48 MB

TILEMAP PRESETS

Drop-in tilemap templates for Godot, Unity, and Pico-8. Includes example dungeons and overworlds.

v3.1 · 6 MB

DIALOG SYSTEM

A tiny scripting language for branching dialog. Reads JSON. Writes vibes. Engine-agnostic.

v0.9b · 2 MB

ASSET ARCHIVE

Three years of community-shared sprites, fonts, and audio loops. Searchable. Tagged. Late-night lit.

v6.0 · 1.2 GB

BAR HANDBOOK

House rules, code of conduct, and the unofficial guide to running a healthy game-dev circle.

v1.2 · PDF
// CLOSING TIME IS A SUGGESTION // we never really close. just dim the lights.