miris-project.net / Project Documentation Hub

MiRiS

A game-making circle. Project records, release schedules, and studio operations.

Active Development Studio Build v2026.04 Last sync 2026-04-04

Current Projects

03 / active

Hollow Lantern

Active

A side-scrolling exploration game set in a forgotten lighthouse network. Pixel-art with hand-painted backdrops.

Milestone 4 of 6 · 62%

Atlas Drifters

Planned

A turn-based tactics prototype focused on naval supply lines. Currently in pre-production research.

Milestone 1 of 6 · 18%

Quietus Demo

Active

Vertical slice for a narrative puzzle title. Targeting an October showcase build.

Milestone 5 of 6 · 81%

Team

07 / members
  • SK

    Soomin Kang

    Director · Design

  • JL

    Jihoon Lee

    Programming Lead

  • EP

    Eunji Park

    Art Direction

  • RH

    Ryu Han

    Audio · Score

  • MC

    Minseo Choi

    Narrative · Writing

  • YN

    Yejin Noh

    QA · Production

  • +1

    Open Position

    Tools Engineer

Timeline

FY 2026
  1. 2026-Q1

    Hollow Lantern — vertical slice locked.

  2. 2026-Q2

    Quietus Demo public showcase build.

  3. 2026-Q2 · now

    Internal playtest cycle 04.

  4. 2026-Q3

    Atlas Drifters — pre-production review.

  5. 2026-Q4

    Hollow Lantern — content complete target.

Technology Stack

tooling
engine
Godot 4.3 · custom render pipeline
scripting
GDScript · C# for tooling
art
Aseprite · Procreate · Blender
audio
Reaper · FMOD Studio
version
Git LFS · self-hosted Forgejo
tracking
Linear · custom milestone board
build
Nightly CI · Linux · Windows · macOS

Releases

log
  • v0.4.2 Active

    2026-04-02 · Hollow Lantern

    Added the lantern-room hub, refactored save state, and shipped 14 new ambient cues.

  • v0.4.1 Completed

    2026-03-18 · Hollow Lantern

    Lighting rewrite for chapter 2, fixed traversal stutter on long corridors.

  • v0.2.0 Completed

    2026-02-26 · Quietus Demo

    First playable, three puzzle rooms, narrative scaffolding complete.

  • v0.1.0 Completed

    2026-01-12 · Atlas Drifters

    Internal prototype: hex grid, supply mechanics sketch, no art pass.

Contact

org
studio
MiRiS — game-making circle
location
Seoul · Remote-friendly
hours
Mon–Fri · 10:00–19:00 KST