Hollow Lantern
ActiveA side-scrolling exploration game set in a forgotten lighthouse network. Pixel-art with hand-painted backdrops.
Milestone 4 of 6 · 62%
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A game-making circle. Project records, release schedules, and studio operations.
A side-scrolling exploration game set in a forgotten lighthouse network. Pixel-art with hand-painted backdrops.
Milestone 4 of 6 · 62%
A turn-based tactics prototype focused on naval supply lines. Currently in pre-production research.
Milestone 1 of 6 · 18%
Vertical slice for a narrative puzzle title. Targeting an October showcase build.
Milestone 5 of 6 · 81%
Soomin Kang
Director · Design
Jihoon Lee
Programming Lead
Eunji Park
Art Direction
Ryu Han
Audio · Score
Minseo Choi
Narrative · Writing
Yejin Noh
QA · Production
Open Position
Tools Engineer
2026-Q1
Hollow Lantern — vertical slice locked.
2026-Q2
Quietus Demo public showcase build.
2026-Q2 · now
Internal playtest cycle 04.
2026-Q3
Atlas Drifters — pre-production review.
2026-Q4
Hollow Lantern — content complete target.
2026-04-02 · Hollow Lantern
Added the lantern-room hub, refactored save state, and shipped 14 new ambient cues.
2026-03-18 · Hollow Lantern
Lighting rewrite for chapter 2, fixed traversal stutter on long corridors.
2026-02-26 · Quietus Demo
First playable, three puzzle rooms, narrative scaffolding complete.
2026-01-12 · Atlas Drifters
Internal prototype: hex grid, supply mechanics sketch, no art pass.