Proprietary License
Full control over distribution and use. Requires explicit agreement from licensor for commercial use.
Everything you need to know about game licensing
A non-profit resource dedicated to helping indie developers, students, and small studios navigate the complex world of game licensing — without the jargon, without the fees.
Game licenses come in many forms, each with different obligations and restrictions.
Full control over distribution and use. Requires explicit agreement from licensor for commercial use.
Free to use, modify, and distribute, but modifications must be shared under same license.
Pay upfront or royalty-based. Usage rights depend on revenue thresholds and terms.
Use freely with minimal restrictions. Attribution typically required.
Important: Always read the full license agreement before using any game engine or asset. Terms can change with major version updates.
A step-by-step guide to understanding licensing requirements for your game.
What development environment are you using? (Unity, Unreal, custom, etc.)
Many engines have royalty-free tiers for smaller projects. Know your limit.
Read the End User License Agreement carefully, focusing on restrictions and obligations.
Any third-party assets (art, music, plugins) need their own licenses reviewed.
Keep records of all licenses and agreements for your game distribution and support.
Game licensing varies by region and legal jurisdiction.
Copyright and patent laws primarily govern game licensing. Strong IP protections.
GDPR, copyright directives, and regional variation. Data protection critical.
Diverse legal systems. Some regions have specific game classification and rating systems.
Licensing requirements may differ significantly. Local consultation recommended.
Not inherently. However, you may need licenses for the engine, tools, and third-party assets you use.
Yes, most open-source engines like Godot and Unreal Engine allow commercial use. Always check the specific license terms.
MIT is more permissive—you can use it in proprietary projects. GPL requires derivative works to remain open-source.
It varies by engine. Unity charges royalties above $1M revenue. Unreal Engine above $1M lifetime gross revenue. Check current terms.
For complex cases, yes. This resource provides general knowledge, but legal matters benefit from professional counsel.
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