Concurrent Event Simulation Engine
Process millions of simultaneous events with lock-free scheduling and zero contention. Our engine distributes workloads across all available cores with near-linear scaling.
engine.spawn(1_000_000, EventHandler::new())
Every simulation run produces identical results. Debug complex event cascades by replaying exact sequences, stepping through time with full state inspection.
engine.replay(snapshot, TimeRange::full())
Subscribe to live event streams with sub-millisecond latency. Filter, transform, and aggregate events in-flight without buffering or batch delays.
engine.stream().filter(|e| e.priority > 9)
Automatic checkpoint and recovery ensures zero data loss. The engine survives node failures, network partitions, and cascading errors without manual intervention.
engine.config().resilience(Level::Maximum)
Deploy across clusters, regions, and cloud providers. The engine automatically discovers peers, balances load, and maintains consistency across distributed nodes.
engine.cluster().join("us-east", "eu-west")
Accelerate or decelerate simulation time without losing precision. Run years of simulated events in seconds, or slow down to inspect individual event interactions.
engine.time().warp(Factor::x1000)
use concengine::{Engine, Config, EventHandler}; fn main() { let engine = Engine::builder() .concurrency(1_000_000) .resilience(Level::Maximum) .topology(Topology::Distributed) .build(); engine.on_event(|event| { // Process each event deterministically event.transform().emit() }); engine.run_forever(); }