QST-0142

Find the lighthouse keeper's lost dog

Last seen near the cliff trail. Bring a whistle. Bring biscuits. no biscuits!

QUEST ACTIVE
QST-0188 // 47.6N 122.3W

Map the unmapped alley behind 7th & Pine

Reports of a small hand-painted door. Possibly a bakery, possibly a portal.

ROUTE VERIFIED
QST-0203

Catalog every wind chime on Maple Street

Note tones, materials, mood. Knock for permission. just listen

AD HOC
QST-0099

Locate the last working pay phone

Call the number scrawled inside. Listen for three rings. Hang up before the fourth.

ROUTE VERIFIED
FIELD JOURNAL // VOLUME VII 2:14 AM · UNDER THE STREETLIGHT

ad hoc .quest

For this purpose. For some other in this moment.

A loose chronicle of expeditions improvised on napkins, on receipts, on the back of bus transfers. Every quest is assembled from whatever is at hand -- a borrowed compass, a scribbled map, a hunch worth following three blocks too far.

N 47° 36′ W 122° 19′ VOL.07
AD HOC

Notes from a wandering Tuesday

Started without a plan, which is the whole point. Took the 49 north until the bus driver shrugged and said "this is as far as I go today." Stepped off into a neighborhood I had never named. There was a cat asleep on a postbox. There was a chalk arrow drawn on the sidewalk pointing to nothing in particular.

Followed the arrow. Got nowhere. got somewhere.

There is a kind of expedition that requires no permits, no equipment, no destination. Only a willingness to mistake the ordinary for an undiscovered country and to take notes anyway.

-- a wet pencil. the page is buckling slightly.

Route sketch -- the chalk arrow

start (bus stop) the door! chalk arrow ~
approx. 1.3 mi on foot
three wrong turns (good ones)
  • origin
  • waypoint
  • objective
III · THE MAP ROOM

Possible routes, drawn at 2 AM

A topography of hunches. Concentric in case of fog.

START WPT 02 OBJECTIVE
route A -- the long way
route B -- through the woods
route C -- not yet attempted
QUEST ACTIVE ROUTE VERIFIED
02:14:07 left the lit street, took the dirt path active
02:31:42 found a bench, redrew the map from memory done
02:48:19 someone is playing a trumpet, two blocks east investigate
03:02:55 turn back keep walking active