A junkyard arcade. Salvaged sprites. Reforged mechanics. Press start.
recycle.games stitches together broken cartridges, corrupted save states, and abandoned NES sprites into one composite arcade cabinet. Every pixel below is reclaimed from the discard pile.
A jump from Sprite A. A hit-box from Sprite B. A boss theme remixed from a forgotten cassette demo. We tessellate the parts until something playable emerges.
Where corrupted ROMs are stitched back into shape -- one tetromino at a time.
Every salvaged sprite arrives half-broken. We do not repaint them -- we splice the cracks straight into the new game's lore. Bugs become quirks. Glitches become weapons.
Bring a busted cartridge. Leave with a brand-new arcade machine.
We meet in the workshop, dump our broken ROMs on the table, and reforge them into one playable build. No rules. Use only what is already trash.