v0.0 // spark
00 layer / spark

the prototype
is the destination.

prototype.quest is a studio practice for ideas in their freshest, most luminous state — caught between concept and completion, still glistening with render-pass sheen.

iteration 003 draft.zero alpha
descend through the stack
01 layer / sketch

the napkin is sacred.

three translucent planes hover at slight z-offsets — the moment when an idea splits into its first three orthogonal views.

v0.1 // perspective

orthographic guess

drop the form into three planes simultaneously. the contradictions surface immediately and they are exactly what you wanted.

view / front
v0.1 // exploded

exploded section

peel the prototype apart along its seams. the gaps between the parts are where the next iteration is hiding, patient and bright.

view / pulled
v0.1 // annotation

annotated margin

the margin is the most honest part of any drawing — questions, arrows, regrets, and small triumphs accreting around the form.

view / margin
02 layer / build

parts catalog, partly real.

slide laterally through prototype objects in mid-fabrication. each card tilts toward your cursor — the gloss is wet, the geometry still negotiable.

v0.4.1

Render Sphere

specular pass / aurora cyan

a single sphere, six light passes deep, the kind of object that exists only so you can rotate it and feel hopeful again.

solid tunable
v0.3.7

Glass Cube

refraction / vapor white

edges first. faces later. the cube is mostly an argument between its corners about how light should enter the room.

wireframe in-flux
v0.5.0

Aurora Torus

orbital / sunrise amber

a ring of warmth threaded through the cool palette. proof that the prototype has feelings about its own color story.

painted approved
v0.2.3

Capsule Drift

soft body / cloud gray

a capsule that has decided to be a vessel for ideas instead of a button. it floats. it does not click. it is doing fine.

soft drifting
v0.6.2

Prism Filter

dispersion / aero lavender

the prototype refracts itself. white light enters; opinions exit. a useful tool when the team gets too sure of the brief.

crystalline live
parts / scroll laterally
03 layer / test

drag the seam.

a single prototype, two states. push the divider to swap between sketch fidelity and shipped fidelity — same object, different render budget.

v0.1 / wireframe

before

edges, guides, intent. cheap to change.

v0.9 / glossy

after

specular, ambient, atmospheric. expensive to undo.

04 layer / ship

the artifact, fully rendered.

all the translucent layers converge. the prototype achieves solidity and begins to glow in its own halo — arrival, completion, the next sketch already starting underneath.

v1.0
0%
prototype completion
build v1.0.0 / aurora
render glossy / 6 passes
state shipped, still iterating