X 30° Y -30° Z 90°
N 00.124 E 00.087 H 00.012
// Section 01 — Overview

A puzzle is a network
of interlocking blocks.

ppuzzle.net renders the topology of solvable systems as an isometric honeycomb. Each cell is a piece. Each connection is a constraint. Read the diagram, then walk it.

// Section 02 — Honeycomb

Cells of the network

Twelve hexagonal nodes. Three axes. One discipline.

NODE / 00

Origin
Cell

x0 y0 z0
block.01
RULE 01

Every cube rests on three faces. Top, left, right. Never two.

RULE 02

Connections follow the isometric axes — 0°, 30°, -30° only.

block.04 / hot
CELLS ACTIVE 012 of 144 mapped
RULE 03

A puzzle is solved when all cells share a single contiguous edge set.

block.07
NODE / 08

Bridge
Cell

x2 y1 z0
RULE 04

No diagonals exist in isometry. What looks diagonal is two axes joined.

EDGE WEIGHT 3.0 avg. across grid
block.11 / live
// Section 03 — Manual

Read the platform.

Three steps. Three faces. One readable shelf.

01

Place the seed cube

Set the first block at origin. Its three faces define the north, east, and southwest of every cell that follows.

step.001 / placement
02

Trace the axes

From any face, draw a connection at 30°, -30°, or vertical. Other angles are not allowed by the grid.

step.002 / connection
03

Close the network

Continue placing cubes until every node touches at least two neighbors. The puzzle resolves itself when the loop closes.

step.003 / closure
// Section 04 — Index

The full diagram.

A miniature view of the network — every node, every edge, drawn on the same isometric plane.

N.01 / origin N.04 / hot N.06 / live