A puzzle is a network
of interlocking blocks.
ppuzzle.net renders the topology of solvable systems as an isometric honeycomb. Each cell is a piece. Each connection is a constraint. Read the diagram, then walk it.
Cells of the network
Twelve hexagonal nodes. Three axes. One discipline.
Origin
x0 y0 z0Every cube rests on three faces. Top, left, right. Never two.
Connections follow the isometric axes — 0°, 30°, -30° only.
A puzzle is solved when all cells share a single contiguous edge set.
Bridge
Cell
x2 y1 z0
No diagonals exist in isometry. What looks diagonal is two axes joined.
Read the platform.
Three steps. Three faces. One readable shelf.
Place the seed cube
Set the first block at origin. Its three faces define the north, east, and southwest of every cell that follows.
step.001 / placementTrace the axes
From any face, draw a connection at 30°, -30°, or vertical. Other angles are not allowed by the grid.
step.002 / connectionClose the network
Continue placing cubes until every node touches at least two neighbors. The puzzle resolves itself when the loop closes.
step.003 / closureThe full diagram.
A miniature view of the network — every node, every edge, drawn on the same isometric plane.