// this is a game engine.
// it does not need a hero image.
Chloe Engine is a modular, data-oriented game engine written from scratch. It handles rendering, physics, audio, and networking in a single ECS-driven architecture. No marketing. No feature grids. Just the system, exposed.
// everything you see here is the documentation that accidentally became the homepage
// engine concepts carry equal weight in every language.
// no translations. no footnotes. first-class terms.