the broken state
Every quest begins with something broken. A decision made too quickly. A path taken without looking. The left column holds what went wrong -- the world before the undo.
integrity: 23%What was lost cannot be measured in the broken state. It can only be felt -- an absence where something should be, a gap in the pattern of what is expected.
recovery: pendingThe broken state has a cost: the energy required to maintain a system that should not exist. Every moment spent in the error state is a moment not spent in the correct one.
drain: -4.2 units/sthe restored state
The undo quest reverses the mistake. Not by erasing it -- the record remains -- but by returning the system to a state before the error. The world is not unchanged; it is recovered.
integrity: 100%What was lost is found. Not the same as before -- recovery always carries the memory of loss -- but whole again. The gap is filled. The pattern is complete.
recovery: completeThe restored state is better than the original. Having seen the error, the system now carries knowledge the original lacked. Undo is not just reversal -- it is education.
gain: +8.7 units/s