The technical heart of the MiRiS game-making circle. Code, craft, and create together.
A modular ECS architecture built for performance. Every system is composable, every component is data-driven.
Forward+ rendering with clustered light culling. Supports PBR materials, volumetric fog, and real-time GI through screen-space probes.
Spatial audio with HRTF. Dynamic mixing, real-time reverb convolution, and procedural sound generation for environmental ambience.
Custom-built toolchain for rapid iteration. Hot-reload everything: shaders, scripts, assets, UI layouts. Edit while the game runs.
Automatic texture compression, mesh optimization, and atlas generation. Import from Blender, Aseprite, and Tiled with zero configuration.
A small, dedicated circle of game developers pushing the boundaries of indie game technology. We build our tools from scratch because we believe the best games come from the deepest understanding of the medium.
Our engine core, tooling, and shader libraries are open source. We build in public because great tools make great games.