N 00° NAME
E LOOP-ID
lesson 00 · pre-dawn meadow
Every loop has a name. Every name can be changed.
Begin by scanning the overgrown routine. The HUD does not command; it points, labels, and waits for your next chosen step.
lesson 01 · seed table
RENAMED commands
Old words can be composted into instructions that serve the person holding the map.
mustmay choose
alwaysthis time
permissionagreement
habit loop identified
label ink #D7FF2F
route begins north-east
lesson 02 · greenhouse inspection
Loosen the knot by inspecting the system.
Touch each pane: trigger, reward, cost, exit. Seeing the shape makes the shape negotiable.
A trigger is weather: real, passing, observable.
lesson 03 · moon-map
Choose a path, not a script.
Pause: the smallest chosen delay can interrupt a whole inherited loop.
lesson 04 · clearing
OPEN GATE
The HUD dissolves. The route remains in your hands. Fireflies remember the domain: slave.quest