Grotesk**
N 00° NAME
E LOOP-ID

lesson 00 · pre-dawn meadow

Every loop has a name. Every name can be changed.

Begin by scanning the overgrown routine. The HUD does not command; it points, labels, and waits for your next chosen step.

lesson 01 · seed table

RENAMED commands

Old words can be composted into instructions that serve the person holding the map.

mustmay choose
alwaysthis time
permissionagreement
habit loop identified
label ink #D7FF2F
route begins north-east

lesson 02 · greenhouse inspection

Loosen the knot by inspecting the system.

Touch each pane: trigger, reward, cost, exit. Seeing the shape makes the shape negotiable.

A trigger is weather: real, passing, observable.

lesson 03 · moon-map

Choose a path, not a script.

Pause: the smallest chosen delay can interrupt a whole inherited loop.

lesson 04 · clearing

OPEN GATE

The HUD dissolves. The route remains in your hands. Fireflies remember the domain: slave.quest