01 / QUEUE
Events wait in a visible line.
Incoming work becomes tactile queue tags, staged in order before the engine releases the first capsule onto the table.
WORKBENCH INTAKE
E-104
E-105
E-106
pending
08
02 / FORK
One capsule divides into disciplined lanes.
Forked rails make parallelism legible: each process gets a lane, a timer, and a tiny semaphore flag.
FORK
E-207
lane A
lane B
lane C
MODEL SWITCH
03 / RACE
Contenders approach the brass lock.
The engine shows contested resources as objects. Busy lanes nudge tokens aside instead of hiding the conflict.
LOCK
runner A
runner B
BRASS BUTTONS
BUSY
04 / RESOLVE
Parallel rails converge into a receipt.
Committed events settle in sequence with teal synchronization paths and a stamped operator record.
COMMITTED
E-207 → E-208 → E-209
resolved without mystery
done
done
done
05 / REPLAY
The demonstration rewinds without losing causality.
Replay chips preserve the order of every queue, fork, race, and resolution so the run can be inspected again.
12090603
CLOCK ARCHIVE
E-104E-207E-303E-418
replay