ROOM 01
P
P
PP-01

The Assembly Rave admits one loose rule at a time

PPUZZL.party

Bring one missing piece. Leave with the whole room.

ROOM 02
overlap bands: P + UZZL = OPEN

foil wristband cipher

Wristbands Curl Open

Two paper bands hide coordinates in UV ink. Click them until the punch holes overlap and the next room flashes through the seam.

NOTCH MATCHES FLOOR SOCKET
ROOM 03

confetti sorted by color unlocks a balloon

Confetti Map

Hover the loose bursts. The scraps ricochet into arrows, then scatter before anyone can pretend the rule was obvious.

missing notch
ROOM 04

quarter turns only

Tile-Swap Dance Floor

Every wedge is a beat. Scroll or click and the floor rotates until tabs and sockets shout the same answer.

ROOM 05

paired balloons behave like logic gates

Balloon Lock Chamber

Move through the chamber and the balloons tug toward matching sockets. A crown notch, two punch holes, one impossible party rule.

ROOM 06

all fragments present

The Final Snap Circle

The queue, bands, map, floor, and locks become one luminous table. P! P! UZZL! The whole room clicks.