MiRiS
miris.quest

SAVE FILE 00 / AFTER MIDNIGHT

MiRiS Quest Table

A circle for small impossible games, folded under a paper map until the room grows quiet enough to hear the rules glow.

seed wakes → dice bumps → board remembers

inventoryrule fragmentprototype heartmoon key
01RULEtouch

Rulebook Nest

Rules that remember who touched them are kept in a violet nest of torn pages, pencil arrows, and tiny disagreements in the margins.

  • Roll a question, not an answer.
  • Let every bug keep a little folklore.
  • If a mechanic blushes, give it a stage.
spell overlayIF FRIEND THEN DOOR

メモ: the first rule is never alone.

PROTOTYPE CLEARING / LANTERN TEST

Prototype Clearing

Prototype lanterns for unfinished worlds hang between cardboard dungeon arches. Nothing here is finished; that is why everything can answer back.

jump? maybesong enginepocket boss
paper standee seed
transparent sticker trail
alternate title scrap
moon key

Character Drawer

Tiny companion sprites peek from behind rule cards, blink, argue, swap costumes, and leave duplicate footprints across the parchment.

“what if the save point misses us?”

DEBUG CHARM SHRINE

Bug-Charm Shrine

Ladybug brackets, eraser bells, and lucky red errors are threaded into a charm shrine because even broken rules can protect a small game.

{ } erase !

친구 bug = secret guardian

start
rule
proto
bug

SAVE SLOT 06 / ENDING THAT OPENS AGAIN

Return to the Table Changed

The completed quest board does not close. The seed becomes a blinking playable cursor, waiting beside an unused ending and a blank rule for whoever touches the page next.

another game could begin here ※