GL
LICENSED TO TRAVEL
Clause Tab A-7platform: arcade / console / cloud
Guild Stamppermission boundary active
OPEN

midnight archive • cartridge shrine • legal quest

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The charter beneath the arcade cabinet, where a game license becomes the artifact that lets a world travel.

Interpret the living border between playful worlds and formal permission—where IP rights glow as collectible seals.

A1 GRANT / B3 SCOPE / D6 TERM / F9 SIGNATURE

The Grant Gate

A grant is the key.

The license begins when the creator hands over a defined power: to publish, port, stream, localize, or distribute. The gate only opens for permissions written into the charter.

GRANTkeyhole
Inspect a grant token to split the bars.
SCOPE

The Rights Vault

Scope draws the walls.

Orbit the rights tokens around the cartridge lock. Each token names a power, and every power needs a wall.

The Territory Map

Territory lights the map.

Regions are not geography alone; they are stores, platforms, languages, and marketplaces. A magic compass paints the legal border before the game crosses it.

NA-EUconsolecloud betalocalization

The Modder’s Annex

Mods stitch new rules onto the charter.

Fan tools, patches, user maps, and community servers need rules that feel playable: what may be shared, monetized, forked, credited, or revoked.

accepted terms
no asset resale
Annotationcredit the engine and keep the save-file spell intact.
Select a stitched patch.

The Expiration Clock

Term winds the clock.

A license is a moon phase, a renewal gear, a calendar leaf. When the term changes, keys may brighten, dim, or return to the vault.

TERM
36moons

The Signature Portal

Ink completes the route.

The final seal binds grant, scope, territory, term, mod rules, credits, and revocation into a playable permission circle.

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