CONCURRENT QUEST
Concurrent
Quest
Scout
Mage
Tinker
Echo

TURN 01 · ALL LANES ENTER

conc.quest

A cooperative dungeon board where every move matters in four times at once.
key
bell
gear
echo
Chamber I

Semaphore Gate

The Scout lights the first lantern, but the door only listens when every signal blinks in rhythm.

Scout moves early · Mage answers · Tinker queues · Echo remembers
Chamber II

Forked Spell Maze

Mage sparks split across parallel corridors. Wrong order makes glitter; shared timing makes a staircase.

CAST WHEN TWO PAWNS CROSS
Chamber III

Mutex Drawbridge

Tinker holds the crank until all lanes stop tugging. One hero crosses; the others become the lock.

SYNC
POINT
Chamber IV

Lantern Checkpoint

Echo replays the move you almost forgot, a violet shadow tracing old steps until the party snaps together.

thennowall

FINAL TURN · ALL MOVE

Convergence Chamber

Four routes braid into one glowing dot, and the domain becomes the solved dungeon seal.

conc.quest