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Concurrent
Quest
Quest
Scout
Mage
Tinker
Echo
TURN 01 · ALL LANES ENTER
conc.quest
A cooperative dungeon board where every move matters in four times at once.
key
bell
gear
echo
Chamber I
Semaphore Gate
The Scout lights the first lantern, but the door only listens when every signal blinks in rhythm.
Scout moves early · Mage answers · Tinker queues · Echo remembers
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Chamber II
Forked Spell Maze
Mage sparks split across parallel corridors. Wrong order makes glitter; shared timing makes a staircase.
CAST WHEN TWO PAWNS CROSS
Chamber III
Mutex Drawbridge
Tinker holds the crank until all lanes stop tugging. One hero crosses; the others become the lock.
SYNC
POINT
POINT
Chamber IV
Lantern Checkpoint
Echo replays the move you almost forgot, a violet shadow tracing old steps until the party snaps together.
thennowall