ChloeCamera / focal: 42mm / Build: green
booting renderer ▸ waiting for heart cube
chloengine.com
A tiny living game engine where scenes, shaders, physics, and animation assemble themselves around one curious glowing core.
emit.spark()
load SceneGraph
BloomPass armed
ROOM 01 / SCENE VIEW
Hierarchy branches wake up.
Scene Hierarchy
EngineHeart.mesh
ROOM 02 / PHYSICS BAY
Collision bounds learn to breathe.
Collider_07
CapsuleWrap
RigidBody
mass0.84 toytons
bouncecompile-lime
sleepfalse
resolveContact: EngineHeart ↔ Tile_04
impulse.y += 12.6
Build: green / no tunnels found
ROOM 03 / SHADER GARDEN
Material channels pour candy light.
Material Preview
Hover a material node to brighten the engine skin.
ROOM 04 / ANIMATION TIMELINE
Keyframes make the core hop.
idle_00hop_01hop_02land_03
00
08
16
24
32
40
▶
ROOM 05 / PRESS PLAY
Chloengine is live.
UI chrome recedes. The little core becomes a playable spark with mesh, collider, shader skin, animation keys, and a soft build-green heartbeat.