ChloeCamera / focal: 42mm / Build: green

booting renderer ▸ waiting for heart cube

chloengine.com

A tiny living game engine where scenes, shaders, physics, and animation assemble themselves around one curious glowing core.

emit.spark() load SceneGraph BloomPass armed

ROOM 01 / SCENE VIEW

Hierarchy branches wake up.

Scene Hierarchy
EngineHeart.mesh

ROOM 02 / PHYSICS BAY

Collision bounds learn to breathe.

Collider_07
CapsuleWrap
RigidBody

mass0.84 toytons

bouncecompile-lime

sleepfalse

resolveContact: EngineHeart ↔ Tile_04 impulse.y += 12.6 Build: green / no tunnels found

ROOM 03 / SHADER GARDEN

Material channels pour candy light.

Material Preview

Hover a material node to brighten the engine skin.

ROOM 04 / ANIMATION TIMELINE

Keyframes make the core hop.

idle_00hop_01hop_02land_03
00
08
16
24
32
40

ROOM 05 / PRESS PLAY

Chloengine is live.

UI chrome recedes. The little core becomes a playable spark with mesh, collider, shader skin, animation keys, and a soft build-green heartbeat.