Tidepool Tactics
Turn-based prototype with visible pathfinding rays, salty UI seams, and chunky debug overlays left turned on.
// booting MiRiS project portal
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Turn-based prototype with visible pathfinding rays, salty UI seams, and chunky debug overlays left turned on.
A deconstructed input mapper where buttons float away from the shell when mappings collide.
Animation tooling for 8×8 characters that still exposes every onion-skin mistake.
Layered music system for jam builds: seafoam synths, broken loop points, and live waveform notes.
A launcher shell dressed like a sun-bleached arcade cabinet.
MiRiS is a game-making circle that treats half-finished builds as their own strange coastline: collision boxes on, shader seams exposed, UI plates bolted together with visible black strokes.
We build playful systems for people who like seeing the machinery. Every prototype keeps a little debug noise in the frame, because the mess is where the game starts talking back.
hello@miris-project.netGlitch section headers wired to the observer. Shadows now drop in with uneven frame timing.
Controller remap tests passed, except the delightful bug where every button thinks it is jump.
Pixel-current tooling exports draft sheets with notes, frame IDs, and intentional rough edges.
Loop seams retained as texture; synth pads now shimmer like a cheap cabinet by the water.