build: 18:24:14

// booting MiRiS project portal

/* PROJECT_GRID */

Project Grid

v0.3.1-alpha

Tidepool Tactics

Turn-based prototype with visible pathfinding rays, salty UI seams, and chunky debug overlays left turned on.

input_lab

Controller Ghosts

A deconstructed input mapper where buttons float away from the shell when mappings collide.

sprite_wip

Pixel Current

Animation tooling for 8×8 characters that still exposes every onion-skin mistake.

// audio

Static Choir

Layered music system for jam builds: seafoam synths, broken loop points, and live waveform notes.

build_042

Jam Cabinet

A launcher shell dressed like a sun-bleached arcade cabinet.

// MANIFESTO_PANEL

About / Manifesto

MiRiS is a game-making circle that treats half-finished builds as their own strange coastline: collision boxes on, shader seams exposed, UI plates bolted together with visible black strokes.

We build playful systems for people who like seeing the machinery. Every prototype keeps a little debug noise in the frame, because the mess is where the game starts talking back.

hello@miris-project.net
build feed / dashed connection unstable

Activity Feed

01

v0.3.1-alpha

Glitch section headers wired to the observer. Shadows now drop in with uneven frame timing.

02

jam branch merged

Controller remap tests passed, except the delightful bug where every button thinks it is jump.

03

sprite atlas rebuilt

Pixel-current tooling exports draft sheets with notes, frame IDs, and intentional rough edges.

04

shoreline audio pass

Loop seams retained as texture; synth pads now shimmer like a cheap cabinet by the water.