simulation pond · coordinates 08 / clay / tide
simulai.dev
A friendly garden for building small societies, watching their rituals drift, and learning how memory, rules, weather, and exchange make culture visible.
simulation pond · coordinates 08 / clay / tide
A friendly garden for building small societies, watching their rituals drift, and learning how memory, rules, weather, and exchange make culture visible.
archive tray
Sepia observations gather like leaves at the pond edge.
ritual loop
Agents repeat tiny ceremonies until a pattern becomes a place.
weather bead
Rain, hunger, rumor, and patience change the path of every bead.
act two · terraced research table
Each tray is a layer of the miniature world: people, memory, exchange, environment, story, and the soft boundary where rules become customs.
people / tokens
Glossy counters turn toward nearby voices. A greeting becomes a path; a path becomes a neighborhood.
rules / pond
Simple local choices ripple outward without becoming a cold dashboard.
memory / clay
Every visit presses a faint mark into the table: kinship, debt, jokes, songs, repairs.
exchange / market
Baskets, favors, and stories circulate as warm loops instead of sterile transactions.
story / festival
When many small timings align, the model begins to sing: lanterns, meals, games, and repair crews share one pulse.
environment / weather
A cloud over the pond changes what the village remembers tomorrow.
act three · field archive
Faded cards sit below curved glass, as though a museum kiosk learned to keep a family album for simulated societies.
market stalls, eighth rain cycle — bargaining pauses when the school bell rings.
communal meal — one extra bowl changes tomorrow’s kinship graph.
old classroom — copied gestures become a language of repair.
act four · living model
When the trays loosen, paths connect them into one settlement map. Simulations become humane when agents, shared memory, and environment are seen together.
hearth memory
rule pond
exchange plaza
weather grove
archive room