Signal Kiln
A quiet puzzle room where frequency, heat, and memory fold into a single switch.
game making circle
A quiet puzzle room where frequency, heat, and memory fold into a single switch.
A walking game tuned by ceramic dials, stray broadcasts, and patient listening.
A folded-map experiment about routes that redraw themselves when left alone.
A miniature orbit simulator built for hands, hesitation, and warm mistakes.
A tiny rhythm toy that treats input as tea steam across an oscilloscope.
MiRiS makes games as small instruments: things tuned by hand, tested in quiet rooms, and left with enough grain for the player to feel where the work was touched.
We begin with a gesture, a rule, or a strange bit of texture. Then we shape around it slowly, removing whatever does not hold warmth. The result is not a product pitch, but a playable object with a pulse.
Our method favors patient mechanics, readable systems, and spaces that remember the person moving through them.
hello@miris.studio