Umbral Garden
A soft horror micro-world where flowers remember the player's route through moonlit glasshouses.
developer portal / wine-dark interface
game craft/code poetry/interactive worlds
01 / submerged philosophy
We make games like small ecosystems: luminous rules, responsive texture, and quiet details that keep breathing after the screen goes dark.
MiRiS is a circle for experiments in play, toolmaking, and atmosphere. We treat code as a material with grain: something polished, sanded, and tuned until the controls feel inevitable.
The work begins with prototypes and notebooks, moves through long evenings of systems design, and settles into interactive worlds where mechanics, sound, writing, and interface share the same pulse.
02 / floating builds
A soft horror micro-world where flowers remember the player's route through moonlit glasshouses.
A suite of tiny internal tools for level rhythm, dialogue pacing, and debug rituals.
An arcade poem about buoyancy, collision, and messages rising through burgundy static.
A rendering sandbox for glossy interfaces, dreamlike menus, and tactile scene transitions.
03 / split-depth craft
nimble scene systems, playful physics, quick-feeling prototypes.
interfaces, editors, and browser-born game utilities.
liquid highlights, soft bloom, tiny illusions of depth.
small rule loops that make worlds feel internally alive.
responsive tones, menu chimes, and tactile feedback layers.
compressed fiction that fits inside mechanics and objects.
04 / surface contact
For notes, builds, collaborations, and quiet discoveries, reach through the glass.