developer portal / wine-dark interface

MiRiS

game craft/code poetry/interactive worlds

01 / submerged philosophy

We make games like small ecosystems: luminous rules, responsive texture, and quiet details that keep breathing after the screen goes dark.

MiRiS is a circle for experiments in play, toolmaking, and atmosphere. We treat code as a material with grain: something polished, sanded, and tuned until the controls feel inevitable.

The work begins with prototypes and notebooks, moves through long evenings of systems design, and settles into interactive worlds where mechanics, sound, writing, and interface share the same pulse.

02 / floating builds

world fragments in suspension

Umbral Garden

A soft horror micro-world where flowers remember the player's route through moonlit glasshouses.

godotshaderssystems

Signal Atelier

A suite of tiny internal tools for level rhythm, dialogue pacing, and debug rituals.

typescripteditortooling

Bubble Memory

An arcade poem about buoyancy, collision, and messages rising through burgundy static.

physicsaudioprototype

Facet Engine

A rendering sandbox for glossy interfaces, dreamlike menus, and tactile scene transitions.

webgluirender

03 / split-depth craft

tools kept behind frosted glass

Godot

nimble scene systems, playful physics, quick-feeling prototypes.

TypeScript

interfaces, editors, and browser-born game utilities.

Shaders

liquid highlights, soft bloom, tiny illusions of depth.

Systems

small rule loops that make worlds feel internally alive.

Audio

responsive tones, menu chimes, and tactile feedback layers.

Writing

compressed fiction that fits inside mechanics and objects.

04 / surface contact

MiRiS

For notes, builds, collaborations, and quiet discoveries, reach through the glass.