EULA
The screen you clicked through is still part of the dungeon.
End User License Agreements set the rules for players: installs, accounts, mods, streaming, user content, bans, chargebacks, reverse engineering, and community conduct. A game EULA should be written for the actual game you operate, not copied from a spaceship MMO if you are shipping a cozy fishing sim.
Good EULAs explain what players can do, what the studio can moderate, and what happens to purchased access when servers, seasons, or accounts change.
RESTRICTED
Engine Terms
Engine licenses decide whether you owe royalties, seat fees, attribution, source disclosure, or platform reporting. The engine is not just a tool; it is a business relationship embedded in your build.
Track versions. Terms can change between the prototype that got greenlit and the release candidate you certify.
READ TWICE
Middleware
Audio, physics, analytics, and platform SDKs bring their own paper cuts.
Work-for-Hire
If a contractor makes sprites, quests, code, music, or a boss named The Tax Auditor, ownership should be assigned in writing. Payment alone does not magically transfer every right in every jurisdiction.
The clean version: scope, deliverables, payment, assignment, credit, portfolio use, warranties, and what happens if the work includes third-party materials.
GET SIGNED