M
Every game begins as a feeling in the fog.

MiRiS

game making circle

On Dreaming

We believe that games are the architecture of dreams made tangible. Each project begins not with a design document or a market analysis, but with a feeling — a half-remembered sensation from a morning walk, the quality of light through a window, the rhythm of rain on glass. We chase these feelings into code and color until they become worlds you can inhabit.

On Craft

We are a small circle by choice. Every pixel is placed with intention, every sound designed to resonate with the image it accompanies. We don't ship features; we compose experiences. Our games are short, dense, and deeply personal — letters written in a language of interaction rather than words.

On Quiet

In an industry that rewards volume and velocity, we choose stillness. Our development cycles are long. Our announcements are rare. We release when the work feels true, not when the calendar demands it. The fog lifts when it's ready.

The Garden

Pale Circuit

A meditative journey through dissolving digital landscapes

v2.1 · 2025

Threadbare

Unravel patterns in a world made of woven light

v1.0 · 2024

Still Water

A story told in reflections

v1.2 · 2024

Hush Engine

An ambient soundscape you navigate by listening

v0.9 · 2026

Owlglass

Explore forgotten libraries in a world without gravity

v1.4 · 2025

The Circle

Sora Kinashi direction & narrative design
Ren Matsuda programming & systems
Hana Okabe visual art & motion
Yuki Noel sound & composition
Lumi Eira interaction & feel