MiRiS

game making circle

ミリス

Projects

ECHO//DRIFT

In Progress

A rhythm-action roguelite where the beat is the map. Procedural dungeons generated from BPM analysis of the soundtrack. Every run sounds different.

Godot 4 GDScript FMOD

pixel::garden

Complete

A meditative sandbox where you grow pixel flowers by writing tiny scripts. No goals, no score. Just soil and syntax.

Löve2D Lua Pixel Art

VOID MAIL

On Hold

An epistolary horror game told through emails from a dead server. Read. Reply. Regret. The inbox remembers.

Ren'Py Python Narrative

KUMO-RUN

In Progress

A 1-bit endless runner set inside a cloud. You are the cloud. The ground is a suggestion. Physics are polite recommendations.

Unity C# 1-Bit Art

Dev Log

2026-04-25 03:42

finally cracked the BPM-to-dungeon pipeline. turns out 140bpm makes corridors too narrow. 120 is the sweet spot for exploration feel.

2026-04-22 19:11

pixel::garden v1.2 shipped. added sunflower seeds and a rain toggle. someone on itch said it made them cry. good tears, i think.

2026-04-18 14:37

new chiptune for ECHO//DRIFT boss fight. 160bpm. the dungeon generator made a spiral. unintentional but it feels right. keeping it.

2026-04-14 22:58

VOID MAIL on pause. the email parser is haunted (actual bug, not the horror game part). will revisit after jam season.

2026-04-10 08:03

KUMO-RUN prototype playable. the cloud physics feel like holding a pillow underwater. exactly what we wanted.

2026-04-06 16:44

rebuilt the sprite pipeline with aseprite CLI. export times down from 4min to 12sec. should have done this two years ago.

Circle

yuki code & design
ren pixel art
sora chiptune & sfx
kai narrative & qa