ゲーム制作サークル
GAME MAKING CIRCLE
Recursive action platformer with procedural world-branching
PolypodiopsidaTurn-based strategy where ancient trees communicate through roots
Ginkgo bilobaPuzzle-horror with growing gaps in reality — still in development
Monstera deliciosaLightweight 2D framework — fast, flexible, open-source
BambusoideaeMiRiS is a doujin game-making circle operating from the spaces between deadlines and sleep. We build games that grow from small ideas into tangled ecosystems — each project branching from the last, sharing root systems of code and concept. The circle formed around a shared obsession: what happens when you let a game develop like a living organism, following its own growth patterns rather than a production schedule?
We work in cycles. Prototype season is spring — ideas sprout fast and most die fast. Summer is growth — the survivors get architecture, systems, playtesting. Autumn is harvest — we ship what's ready. Winter is composting — failed projects decompose into the soil that feeds the next cycle.
An action platformer where every room contains a smaller version of itself. Descend through fractal levels, each iteration slightly mutated. The engine generates recursive geometry in real-time — a fern frond made of fern fronds made of fern fronds. Currently in late development. The branching logic alone took eight months.
A completed strategy game about trees that outlive civilizations. You manage a network of ginkgo trees across geological time, communicating through mycorrhizal networks to survive ice ages, volcanic winters, and the rise of mammals. Turn-based with 200-million-year campaigns. Shipped 2025. Available on itch.io.
A puzzle-horror game about fenestrations — holes that appear in reality the way they appear in monstera leaves. Something is eating the world from inside. Each puzzle involves navigating through the gaps, but the gaps are growing. Early development. The fear mechanic is the growth itself: you can hear it.
Game jam entries, prototypes, and experiments that never became full projects but whose spores spread into everything else. A rhythm game about lichen growth rates. A visual novel where the text is mycelium. A twin-stick shooter where enemies are invasive species. The compost pile. The primordial soup. Essential.