MiRiS

a game-making circle

The Workshop

Thornwood Crossing

Beneath the roots of the oldest oak, a village keeps its secrets in bottles of colored glass. Thornwood Crossing is a narrative adventure about tending a garden that grows memories instead of flowers, where every seed planted reveals a fragment of a story the village has tried to forget. Built with care over two quiet years.

our first flowering

Lantern Moths

An exploration game set in an eternal twilight where the only light comes from the wings of moths you befriend. Navigate by trust, not by map. Each moth remembers a path through the dark, and together you learn that being lost is just another way of finding something you weren't looking for.

still glowing

Paper Kingdoms

Fold, crease, and unfold. Paper Kingdoms is a puzzle game where every level is a sheet of paper that hides a tiny civilization in its creases. Unfold carefully, because the way you open each sheet changes the story of the people who live inside. A love letter to origami and the worlds we carry in our pockets.

in the folding

The Circle

We are three people who met in the margins of a game jam, scribbling notes on the same napkin. One of us writes code the way others write poetry — with deliberate line breaks and a fondness for elegant recursion. Another paints worlds in sixteen colors and believes that limitation is the mother of beauty. The third tells stories where the quietest character always turns out to be the most important.

MiRiS began as an excuse to keep making things together after the jam ended. It became something more: a shared belief that games can be small, gentle, and still hold entire worlds inside them. We make games the way you might press flowers — carefully, with attention to what makes each one singular, knowing that the act of preservation is itself a kind of love.

Our name comes from a word we invented during a late-night session — a portmanteau of "mirror" and "iris," because we believe games are lenses that reflect something true about the people who play them. Every game we make is a small mirror disguised as a window.

mirrors & irises, always

If you've wandered this far, perhaps you'd like to write to us.

hello@miris.dev

with warmth, from the glade