Merchants Warriors Mystics Travelers

npc.quest

A Compendium of Characters

The Merchants Guild

Aldric the Provisioner

Merchant

Keeps a ledger of every trade he's ever made. Knows the true value of anything — and the price of everything else.

Mirella Coinweaver

Banker

Her vault holds secrets worth more than gold. Cross her once and you'll never borrow in this kingdom again.

Tomkin Brassbell

Auctioneer

His voice carries across any crowd. They say he once sold a cloud to a fish — and the fish paid full price.

The Warriors Circle

Ser Greythorne

Knight

Thirty years guarding the eastern wall. His armor tells stories his mouth never will.

Branna Ironfist

Berserker

Laughs before every battle. Her enemies never understand why until it's far too late.

The Silent Warden

Guardian

Has not spoken in eleven years. Protects the northern shrine with nothing but presence and patience.

The Mystics Enclave

Vesper Moonthread

Diviner

Reads the future in starlight patterns. Her predictions are always right — just never in the way you expect.

Orin Ashmantle

Alchemist

Turns failure into discovery and discovery into something that occasionally explodes. Wears fireproof robes.

The Quest Board

The Missing Cartographer

Last seen heading toward the Hollow Marshes with nothing but a compass and a half-finished map. Reward: 50 silver crowns.

Exploration

Silence in the Belltown

Every bell in the eastern district has stopped ringing simultaneously. The clockmaker claims innocence. Investigate.

Mystery

A Debt of Starlight

The Diviner requires three vials of captured moonbeam to repay an old favor. Collection must occur before the new moon.

Gathering

The Iron Garden

Something is growing in the abandoned forge — metal roses, iron vines. Beautiful, but spreading. The blacksmith wants answers.

Investigation

Words Left Unsaid

Deliver a sealed letter to a woman in the northern village. Do not read it. Do not ask what it says. Payment upon proof of delivery.

Courier

The Twice-Locked Chest

Found in the river, sealed by two different locks from two different centuries. The owner — if there is one — has not come forward.

Puzzle

Every character has a story. Every story has a quest.
The tavern door is always open.