A Compendium of Characters
Keeps a ledger of every trade he's ever made. Knows the true value of anything — and the price of everything else.
Her vault holds secrets worth more than gold. Cross her once and you'll never borrow in this kingdom again.
His voice carries across any crowd. They say he once sold a cloud to a fish — and the fish paid full price.
Thirty years guarding the eastern wall. His armor tells stories his mouth never will.
Laughs before every battle. Her enemies never understand why until it's far too late.
Has not spoken in eleven years. Protects the northern shrine with nothing but presence and patience.
Reads the future in starlight patterns. Her predictions are always right — just never in the way you expect.
Turns failure into discovery and discovery into something that occasionally explodes. Wears fireproof robes.
Last seen heading toward the Hollow Marshes with nothing but a compass and a half-finished map. Reward: 50 silver crowns.
ExplorationEvery bell in the eastern district has stopped ringing simultaneously. The clockmaker claims innocence. Investigate.
MysteryThe Diviner requires three vials of captured moonbeam to repay an old favor. Collection must occur before the new moon.
GatheringSomething is growing in the abandoned forge — metal roses, iron vines. Beautiful, but spreading. The blacksmith wants answers.
InvestigationDeliver a sealed letter to a woman in the northern village. Do not read it. Do not ask what it says. Payment upon proof of delivery.
CourierFound in the river, sealed by two different locks from two different centuries. The owner — if there is one — has not come forward.
PuzzleEvery character has a story. Every story has a quest.
The tavern door is always open.