MiRiS is a small game-making circle that works from a quiet valley. We build interactive experiences that feel like places — spaces you wander through rather than systems you optimize. Our games are landscapes first, mechanics second.
We believe that the best digital spaces share something with fog: they reveal themselves slowly, they reward patience, and they change depending on when you arrive. Each project begins as a walk — a literal walk through terrain that teaches us what the game wants to become.
The circle has no office, no hierarchy, no roadmap. We gather when a project calls us, and we disperse when it's done. Like contour lines on a map, we trace the shape of something larger than ourselves.