MiRiS

game making circle

Luminous Transit

A city where the subway lines are rivers of light and every station is a cathedral to motion.

Est. 2024

Fog District

Navigating by memory through streets that rearrange themselves each morning before dawn.

Est. 2024

Copper Archive

Every building is a filing cabinet; every citizen is a librarian guarding maps of a city that no longer exists.

Est. 2025

Neon Meridian

Where the prime meridian splits a city into past and future, and crossing it costs you a memory.

Est. 2025

MiRiS is a small studio that builds worlds from the marrow of cities. We are cartographers of the imaginary, tracing streets that exist only in the space between waking and sleep. Our games are atlases of places you have never visited but somehow remember.

Founded by a collective of urban explorers, illustrators, and systems designers, MiRiS operates at the intersection of narrative architecture and interactive cartography. Every project begins with a question: what would this city feel like if you could walk its streets?

We believe that games are the truest maps. A map drawn by hand carries the maker's understanding of place; a game carries the maker's understanding of experience. Our cities are not backdrops. They are the story, the mechanic, and the meaning — all at once.

Each project in our atlas represents years of careful observation, drafting, and revision. We do not rush. The cities we build deserve the patience of their architects, and the players who explore them deserve worlds that reward attention.